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Scrap Cube

An evening project from a short notice request.
This scrap cube was mainly an exercise for optimizing geometry. In this optimization the most heavy lifting is done by Houdini's poly=reduce implemented with a custom system and a custom unseen-removal tool that removes polygons that aren't seen. The first unseen pass also applies a blend step to make sure not every unseen vertex gets deleted but that the whole polygon must be invisible.

Scrap cubes in an unreal scene

Scrap cubes in an unreal scene

Render  of a base-reduction

Render of a base-reduction

Some comparison renders of various poly-reductions and with/without maps

Some comparison renders of various poly-reductions and with/without maps

How the center is made

How the center is made